Sean Huff on 16. Dec. 2017.
This looks perfect to me. Anyone who cares about WoW as a whole understands that leveling on live is broken, even without heirlooms. A pretty off putting state of affairs for any new player, which I'd say is the biggest target audience of this change. Say what you want about Blizzard-Activision only wanting more character boost purchases, but this sacrifice seems a necessary change to me. To make the game in its entirety more engaging, levels have to take longer. It shouldn't be as hard, but doesn't it make sense for leveling 1-60 to be something like it was in Vanilla, in terms of pace and narrative?
Sure you can't powerlevel through entire swaths of zones in hours now, but lets be honest, anybody powerleveling is spamming dungeons. And this makes those more accessible! Dungeons may take a bit longer, but if you're DPS now you won't be waiting forever. If you're the kind of person that can grind out 1-110 in a week on live, I have to tip my hat because that takes dedication. I still