Is It REALLY More Fun? Comparing WoW's Overhauled Leveling To What We Have Now

Creator: BellularGaming Views: 157833
Uploaded: 8 Dec 2017 Likes: 4145
Patch: 7.0.3 Disikes: 191

Kozuu on 17. Dec. 2017.
Leveling experience is most important, especially once you've played through numerous large max level content droughts, Fun>Speed.
Boots on 17. Dec. 2017.
they can't make leveling easy for 5 years and then just make it harder again.. I'd suggest everyone to level their low level alts now.. i'm sure dungeons will be harder as well.
Robert Schuster on 17. Dec. 2017.
My biggest issue with leveling has been that you out level your professions. Their fix was to allow you to gather everything no matter your skill level. For those with profs that make things it's not a fix because you have no mats to make items at level which is the whole reason to have an armor making skill.
TEHFUZZEHONEZ on 17. Dec. 2017.
Yeah, One of the problems I see my friends(who are new to WoW) having while leveling is that in it's current state it takes too long. Regardless of how smooth and fun that leveling is/could be, it takes too long for them. They just want to get to max level so that they can actually get to the end game content, and taking months to level new characters over and over while they struggle to figure out which class they like best just kills the game for them. So no, the slower leveling is awful.
Alex Dawnstar on 17. Dec. 2017.
Increasing time to level then. Gg blizzard.
Deacon Gaming on 17. Dec. 2017.
I’m not gonna like this update
Namoth on 17. Dec. 2017. isent ,why ? stream lineing..and ladder ability chains.....doess not encurage customisation or experimentation or exploration , dynamic none streamlined worlds and character asymetric structure stats based systems doess that ,and you kissed that bye bye in corp mmos a ouple of years ago.
Sean Huff on 16. Dec. 2017.
This looks perfect to me. Anyone who cares about WoW as a whole understands that leveling on live is broken, even without heirlooms. A pretty off putting state of affairs for any new player, which I'd say is the biggest target audience of this change. Say what you want about Blizzard-Activision only wanting more character boost purchases, but this sacrifice seems a necessary change to me. To make the game in its entirety more engaging, levels have to take longer. It shouldn't be as hard, but doesn't it make sense for leveling 1-60 to be something like it was in Vanilla, in terms of pace and narrative? Sure you can't powerlevel through entire swaths of zones in hours now, but lets be honest, anybody powerleveling is spamming dungeons. And this makes those more accessible! Dungeons may take a bit longer, but if you're DPS now you won't be waiting forever. If you're the kind of person that can grind out 1-110 in a week on live, I have to tip my hat because that takes dedication. I still
janniTor on 16. Dec. 2017.
I fear for Crendor
William Terenzi on 16. Dec. 2017.
Do we have a release date for the new patch yet?
MostVP71 on 16. Dec. 2017.
They need to increase mob damage too
john smith on 16. Dec. 2017.
we just need to have the mobs EXP be multiplied by roughtly the same ratio as time to kill or just it's hp. problem solved.
Guardian of the Blind on 16. Dec. 2017.
Really awesome patch. I love it. But what about group play? can you group with a higher or lower level character and still level with them like in legion.
Johnny shadow on 16. Dec. 2017.
If questing is actually faster than just spamming 5 mans, i will have fun. If 5mans are still stupidly faster i wont.
Divenity on 16. Dec. 2017.
Legion ability revamp... By revamp you mean pruned to hell.
Jonathan Johansson on 16. Dec. 2017.
Remove flying mounts, dungeon finder and scale damage and you would have a good game again.
Angela M on 15. Dec. 2017.
I have been playing since beta. I have leveled every single class to max - at least once. I've done all of the stories in all of the areas multiple times. The very last thing in the world I want is for my leveling to take longer. If I could one shot everything I would be thrilled. The not zone hopping is fine but the rest of it? Ugh.
ian brinsdon on 15. Dec. 2017.
for new players this might be great but tbh after levelling over 15 times i just wanna get thru as quickly as possible tbh but we will have to wait and see.
James Parrow on 15. Dec. 2017.
is dungeoning still faster and is dungeoning slower than it is on live?
Risotis on 15. Dec. 2017.
So many people complaining about the changes on the PTR. These changes can only be a good thing for the game going forward. If you think the current leveling system is good, sorry, but you're delusional. Sure, it might be fine for a veteran who's leveled characters a million times before and just wants to rush to max, but it's extremely off-putting to new players. In addition do that, if you're really a vet who's leveled a thousand characters, well... you're probably not in a position where you're going to be leveling a lot, save for Allied Races.
Michael Beets on 15. Dec. 2017.
Really looking forward to this change. At the moment I like to disable experience gain, when I hit the level cap for the area. As I just want to play and enjoy the story, without the thought of being over leveled for the area I'm in.
Walker2112 on 15. Dec. 2017.
anyone have a clue when this goes live... wait to reup my sub
Frozen Death Knight on 15. Dec. 2017.
Been waiting for level scaling since Wrath of the Lich King, so I am very happy to see this finally getting implemented after the pretty great test run done in Legion. This will open up the game in ways that was never possible in the past when it comes to levelling your characters and I am very excited for it.
TGrG on 15. Dec. 2017.
Good, that's good. Great even; I dropped WoW and had to go to LOTRO for some decent leveling experience. This sounds like I can return to WoW and maybe stick with it this time.
Sepilio Thane on 15. Dec. 2017.
retail will die once vanilla gets up and running
Matt Henlein on 14. Dec. 2017.
When is this update going live?
Screw The Net on 14. Dec. 2017.
The ptr thing threw me, and I lost!? ROFLOLMFAOMFGAFFSMSFH... was it the old game? Im confused.
Alkatras on 14. Dec. 2017.
when will this be released ?
Daniel Smith on 14. Dec. 2017.
Isnt this new scaling going to have a big impact on the people doing things like Project 60?
Notsuspicious the judgmental on 14. Dec. 2017.
I almost wish I could forget everything I did to level and whatnot just for a new, good experience. Almost
Kodie Preuett on 14. Dec. 2017.
Not a fan of the heirloom changes at lower levels . I bought them and paid a butt load to upgrade them. So I could run around and one shot everything and get to 110 as fast a possible . Idc about the lore in low level zones . Most of it sucks .
soldiermaniac2 on 13. Dec. 2017.
I am REALLY looking forward to this, leveling has been a major turn off for me ever since I started in MoP. I don't mind it taking longer if I can have fun with it. Edit: I know they will scale to level, but will dungeons be harder? (we have to pay attention to mechanics)
Latent Sea on 13. Dec. 2017.
This change alone is bringing me back to WoW, it's everything I could've asked for the game.
Adam Asbury on 13. Dec. 2017.
I have a question that may have already been answered, but I haven't seen it. How will these changes to the levels of zones affect professions? Especially with Outlands and Northrend both being 58-80, for example.
White Eagle on 13. Dec. 2017.
Curious. Do you have new plate item to go with the new levleing flwo as well? Or is it still mail armor for warirors till level 40 just renamed to "plate"?
Clark Feeley on 13. Dec. 2017.
If stuff takes longer to kill they need to up the xp recieved. No one reads quests or gives a flying fuck about the story. It's 13 yrs old for some of the early zones. If it's better balanced, good. But they better not make it take any longer or all hell will break loose. Better throw in 1 free race change too with the new xpac.
Dreamr Six on 13. Dec. 2017.
longer to level, great. Cause that was a problem we all had "Man, I sure wish I could level slower"
Matt Tranter on 13. Dec. 2017.
yeah.... not sure what I think about that TBF :/
Nikolas Pontikakis on 13. Dec. 2017.
So they basically slowed down leveling? Yay...
63142 on 13. Dec. 2017.
I tuned out at about 5 minutes I have no idea what he said after the shadow priest ...
Björn Kristoffer Pettersson on 13. Dec. 2017.
This is looking so fucking good. I love leveling alts, and i'm gonna be leveling a lot of new alts come the allied races but my one biggest issue with leveling right now is that it is so mind-numblingly boring. You never have to fear death, everything dies in one or two hits and you never get to fully experience or engross yourself into the stories of the various zones. Now i'll be able to stay in a zone until it's done, not after i've done one batch of quests and leveled past it. This is also great for new players as it will incentivize learning your class since everything won't just die instantly, you'll have to perform some sort of rotation on them.
Mr Forged on 13. Dec. 2017.
I really would like to see the random buffing of quest reward items. Like in the previous 2 expansion when getting a quest reward or rare spawn reward has a chance of going from uncommon to even epic quality. I think this will have people really want to quest for more than exp.
Anthony Gagne on 13. Dec. 2017.
I have only gotten to level 19 so far but I definitely have noticed I can finally use all my spells. Feels much more fun and I actually finished Elwynn for a change!
M U L E B O Y on 13. Dec. 2017.
Is there any way to see how much additional money Blizz will make by tinkering with Time To Kill? For any subscription based model, anything that tweaks durations directly translates to pennies per minute, yes? Global cool downs, slow voiced races for padding cut scenes and dialogue, slow jumps/swimming/mobility, fetch quests, channeling abilities, deep menu based GUI screens, and now drawing out combat... are all basically nanotransactions for time. At this point does every mechanic in the game contain temporal padding?
Kyle Morton on 13. Dec. 2017.
They should not have nerfed heirlooms. We earned those and pay gold for those and the upgrades. It will help current max level players level an ult faster. We don't need to be slower paced, we've seen it all.
TheJustinist on 13. Dec. 2017.
Im going to be starting on a new server when these changes go level and really get immersed in the lore of the game. Love these changes
Oliver Moore on 13. Dec. 2017.
You're a pretty, pretty man
Daz the Lich on 12. Dec. 2017.
what is the music at the very end of the video?
Charlie Al on 12. Dec. 2017.
your videos are so well put together - thanks dude!
TheRealSpoony on 12. Dec. 2017.
Fun leveling is faster leveling, especially since this game is all about the end game and beating the newest end boss per expansion...uh...umm DUH? More time consuming is what is needed less in WOW not many people waste most of their lives already...and now you want to force even more time? This is like a smoker switching to light cigarettes; they will just smoke more often to make up for the lack of nicotine without realizing it...WORST IDEA EVER! This is just another ploy to force level boosting sales....bastards!