JookTheZook on 27. Mar. 2017.
I had an idea for another support that uses abilities to sap health from an enemy to charge a weapon, then use that same charge to heal your team, with like a weapon that "fires a prjectile like roadhogs hook, and if it hits it takes a fourth of that enemy's max health, (not health remaining, total health), if the enemy didnt have enough health during the sap, the enemy would die right then, this would seem overpowered so i just imagined a large cooldown to this ability. For an ult i had to battle with my own mind, at first i thought of a tesla, a building that can be destroyed, and in a set area zapps the health from enemies and heals teammates nearby it, probably last from 5-10 seconds. But this time slowing might be an alternative, slow all projectiles and gameplay for the enemy team for 3-5 seconds by a factor of 1/2 the speed of normal gameplay. I don't know, just imagining things lol