raymondc9513 on 12. Dec. 2017.
In my opinion, while I think killing mobs in one shot is ridiculous and tedious, it's better to boost the leveling experience by making it even faster. My reasons for that are: 1) 10 more levels added in order to reach end game content, 2) Your rewards for leveling are currently at every 15 levels or so, and 3) mid-levels from each expansion are what I call dead zones, meaning that the areas from the classic 1-60 would be levels 25-45, BC: 63-67, Wrath: 73-77, Cata: 81-85, MoP: 87-89, WoD: 92-98, Legion: 103-108. These "dead zones" as I call them are the levels that take the longest to push through in order to get that next leveling surge to move on to the next expansion. Similar to what Az said in the video, if we can keep the power, but scale the mobs as we level that could help solve a tediousness in the leveling system. My ideas for fixing the leveling would be to either add an exp boost multiplier for every character you have above a certain level range, or bring back old talent t