PTR Patch 7.3.5: NEW Scaled Leveling vs LIVE Leveling PART 1

Creator: HeelvsBabyface Views: 31824
Uploaded: 9 Dec 2017 Likes: 899
Patch: 7.0.3 Disikes: 149

derMemory on 24. Dec. 2017.
Gets harder later on too
Psychobunny on 22. Dec. 2017.
i would love the tad slower gameplay, and id like some tougher mobs, with more exp, and maybe better loot, where you could really test your skills, even early on in the game.. and mana management would be a nice change.. not to mention the uselessness of affliction warlocks these days, especially in dungeons.. its sad really
BartramInc on 22. Dec. 2017.
You went in with full heirlooms and ask if a new player would enjoy this....They arent going to have your experience mr 5000 hours playtime. Try it again with no heirlooms.
NO PLease on 21. Dec. 2017.
I just want the leveling experience to be a bit more threatening. Not challenged to the extreme, but be actually a bit more invested in it rather than just pulling a bunch a mobs with corruption and alt-tabbing to Imgur
Sulucion 6Tone on 21. Dec. 2017.
So did they also change all the instances as well?
TheHaiku2 on 18. Dec. 2017.
I'd say it boils down to this: the PTR is way better for new players, and players like myself who enjoy leveling and just want a slower more challenging experience. Live is going to be better for veteran players or players that don't enjoy leveling. For the latter there's heirlooms and boosts. For the former, before the PTR those players were left with an absolutely broken leveling experience and no recourse. The PTR leveling system is win win.
Pokerface1337 on 17. Dec. 2017.
Ah.. our beloved Az with the frrrrrrrrrrruity language!!! :) Glad you're back Az and greetings from Germany :)
zerochance1958 on 16. Dec. 2017.
For completely new players, the PTR leveling experience would be a good way to get them engaged with the game, but to simulate that you'll need to use the grey garbage gear they start with, not heirlooms. But for veterans who have the heirlooms, it's an utter waste of time to slow things down. Nerfing the heirlooms continues down the wrong path, unless the intent is to milk longer sub time from alt-leveling. For those who want a longer, more like 'Classic/Vanilla' leveling approach. Take your heirlooms off, leave the mounts off, and for a real handicap on speed leveling make sure you level your crafting skills along with your combat skills. You'll get what you're demanding, and we'll get what we'd prefer. Everyone wins. The only thing I'd keep would be upscaling mob damange/health to more closely match the player, so that you could continue to get xp for quests that are going grey now. So if you want to complete zones, you aren't penalized for it.
caffeinedelusions on 16. Dec. 2017.
Frankly, yeah, I think slower, harder leveling is better than faster, easier leveling. Explicitly because it reintroduces challenge to the leveling game, and therefor reintroduces a sense of victory to the leveling game. Incidentally, there IS a little bit of a misunderstanding at hand that might be impacting your leveling experience. Starter zones (Like Elwynn) scale from 1-10 (capping at 10, so things start to go green and reduce experience rewards at 10, which may've impacted your leveling post-10; the Elwynn content is going green on you.) Midlevel Classic zones scale from 10-60 High level Classic zones scale from 40-60 (so if you go wandering into Eastern Plaguelands or Burning Steppes at 20, you're going to have a bad time) Outland/Northrend zones scale from 60-80 Cataclysm/Pandaria zones scale from 80-90 Warlords and up is supposedly the same as Live.
Kevin OConnor on 15. Dec. 2017.
Thank you for the "I hate level scaling" video. To be clear, you wore heirlooms, you stated you loved it that you were never in any danger (live) , your mana never went down, there was no challenge except how many mobs could you pull since there's no way any of this could hurt you. All I can say is ... you are not the target audience. Lots of people aren't really interested in a click fest where you just keep clicking you can't possibly lose. But apparently , you love it.
Chris Thomas on 15. Dec. 2017.
Well, I've been playing this game for over a decade and I LOVE that they're slowing down the leveling experience. I used to LOVE leveling new characters, but it's been crazy sucky and boring for quite some time. I'm glad they're at least TRYING to address the issue. I don't see leveling as a means to an end, I see it as THE game. I don't RAID and only do dungeons to complete the dungeon quests.
Jules Berkhof on 14. Dec. 2017.
Fast leveling was killing the leveling experience... what they should have done, is allowing everyone to start in the latest expansion with a new character... and all the old content available trough time traveling
Shad Stanger on 14. Dec. 2017.
I think they need to split the difference with the damage and the exp needed per level. I wouldn't want to hit too hard that I steamroll everything, that's boring. As you said a few times leveling is a means to an end but that doesn't mean you can't make it enjoyable. Everytime you level up a new character, in most cases allied races, you can take a different path each time.
Falklang on 14. Dec. 2017.
This is how WoW SHOULD of been after vanilla, god damn this is what the game needed. As someone who loves leveling and loves the questing, upgrading gear etc, i found being too powerful as the game expansions started cranking out. It started to feel a bit meh after a while. So yeah glad they are doing this...i may even resub. :D
Mark Diaz on 14. Dec. 2017.
The game is to easy and mindless. If you like this then you are an easy and mindless person. Leveling change is good.
Matt Sinz on 14. Dec. 2017.
You used Heirlooms, so you conclusions are wrong.
Vladimir Olegovich on 13. Dec. 2017.
There must be achievement "The master of Shadow Bolt" at level 60 by using 2 spells. And another question: heirlooms equal to blue items of your level with bonus to xp - what about new players in white quest items? Ironman challenge on PTR? Is it fun to play?
jason checchi on 13. Dec. 2017.
I have to admit I was a little skeptical about the scaling of the old world but after seeing it in action I actually am enjoying it
Matt Allen on 13. Dec. 2017.
not a fan of this at all. Heirlooms r expensive and once u spend a big amount of gold for a full heirloom set then it should make lvling go quick. I recently started a human warrior character who I plan to do all quests in all areas (ugh, dreading stupid Pandaland more than Draenor) and I've gotten up to Eastern Plaguelands so far and there r more than a few subpar/boring storylines in some zones so if someone really wants to see the storyline 4 each zone then it wont matter to them if they do outlvl the zone. Lets not beat around the bush, quest lvling is boring. There r so many MMO's out there, SWTOR 4 example that make questing much more enjoyable via giving u speech options etc than WoW's shoving a wall of text in ur face each quest. Blizzard have got more than enough money to have VA's for each quetgiver, they could just do what SWTOR does and have some questgiver's have the same VA who just puts up a different accent or something. It's not like there's a shortage of VA's for Bli
Kevin Cowart on 13. Dec. 2017.
The real takeaway is that WoW leveling is just not a good game on its own merit. They should do another cataclysm style remake but instead of hundreds of goofy chore-simulator quests to levelcap make 100 lorerich narratively driven quests that are actually entertaining and challange you to learn your class.
74nc3 Th0m45 on 13. Dec. 2017.
Take away the lame ass looms
jkoz on 13. Dec. 2017.
My dude. I missed you and your frrrrrrruity language. So great to see you doing more WoW vids :)
ChumblesMumbles on 13. Dec. 2017.
Oh, so by "level scaling" they didn't just adjust the xp rewards, they also scaled the damage and health pools to your level and strength kind of like what they did in the broken shore a patch or so ago.
Chris Laing on 12. Dec. 2017.
Why are you comparing leveling speeds? The objective is to not 'slow' down or 'hasten' the leveling experience it's to ensure you are able to be fully immersed in a zone and be able to experience the entire questline without out leveling it halfway through. The XP per mob / Quest will be normalised so you should be leveling at the same pace as you do now anyway. The difference is you are not going to leave the zone till it's finished unless you actually make the choice to leave, instead of being forced to because the mobs are green/grey. To the purist anti heirloom folk - Don't use them, download the PTR and DIY - The difference is as obvious as you can think: Mobs scale better to suit your characters growth. Has it made it harder? Possibly, Has it brought back that 'vanilla' feel? No. It is pretty fun to level without the looms, but it's not my prefered route to not speed the leveling process up so I can reach the endgame content. Each to their own.
Super J - Man on 12. Dec. 2017.
It has brought to mind a question from one of your previous videos about classic wow. Was the leveling experience that took so long and made us feel like each new level meant something one of the games best features? Or, was it more likely a means to an end even then? Do we want longer and harder bites and leveling or do we want to just smash through it? If you're a fan of classic, then you might prefer the longer fights however if you would prefer to get to the new expansion material, then you might just smash through the leveling process regardless of the delay, and still skipping over all of the quest lines
Super J - Man on 12. Dec. 2017.
Please continue with the series! I really appreciate your dedication :-)
Your PCMD on 12. Dec. 2017.
Have you thought like a business? Slowing down leveling increase play time which increase the length of subscriptions which increase revenue. For new players to the game, this would be great as they can be immersed in the story line, but for veteran players, all we want is to just level as fast as possible. I think Blizzards thinking is that the race to level 120 should take considerably longer then the race from 100 to 110 was. Its a hurry up and wait mentality. But all to the same outcome, increased revenue.
ProfessorWhy on 12. Dec. 2017.
It's be interesting if you did this experiment without the heirloom gear, if only to see how the leveling experience goes along without having the xp boost...
ThatOneGuyEdward13 on 12. Dec. 2017.
Leveling should take longer than it does and should have dangers. The entire point of this is giving people the chance to experience the content they normally fly by. What is the point if you're still just DoTing then running to the next group? Your mind should be engaged in everything you do such as can I kill this number of guys, which should I open on, what spell should I start with. In a game that offers so many different classes, races, and leveling areas you should be able to experience something new each time a new player decides they want to try something new. I can't speak for everyone but a game where you can sit in one main town and dungeon queue till max level is boring as hell.
ByaGamer on 12. Dec. 2017.
I completely disagree with you. I've been playing wow for 12 years and this new scaling system for leveling is the most fun I've had in wow since wrath of the lich King. Even after all of these expansions the journey of leveling up from a nobody to a renowned hero is the main point of the game in my eyes. Max level content should only be something you think about after maxing out. Should only be a side activity IMO
Mithrennon of Aegwynn on 12. Dec. 2017.
I don't think you're going to find PTR speeding up on leveling later on... Bellular did some mob HP comparisons over the levels and it only grows exponentially greater the higher and higher levels you go, the % of mob HP on PTR over live becomes much greater at higher levels, so I can't imagine leveling speeding up on PTR later on. I don't mind being able to stick around in a zone and finish the storyline... that's a good thing and a plus to the game... but ya... "gimme my 10-to-15 hours of leveling back... I'd rather be higher level then stay in a zone longer, given the choice. If they could allow to to stay in the same zone longer but ALSO level just as fast as on live, I'd be happy with that change.
Tricky850 on 12. Dec. 2017.
the most fun i have had levelling since I levelled up my second character was during the invasions pre legion when it was quick.
oxrunner8 on 12. Dec. 2017.
Conword229 on 12. Dec. 2017.
Your name is ass?
themurpet on 12. Dec. 2017.
Think you should watch belluarganing vid on same subject
BearsDenGaming on 12. Dec. 2017.
What about people with no heirlooms? Like if it takes this long to kill stuff and level up with all that, how long would it take to someone that hasn't played in a long time without heirlooms, or someone totally new?
Kevin Rex on 12. Dec. 2017.
At level 54 on mage with enchanted looms on the ptr it took me 3-4 GCDs to down an NPC in Azshara, right outside org. I hated it. If you're a new player, what r u doing in looms? Those of us who are experienced want to breeze through to cap without having to pay $60, for $60 is a new game, groceries, or gas. I really hope blizz fixes this, or brings back the justice point system to getting looms, so you HAVE to level your first toon without em unless you pay the $60 for a boost.
raymondc9513 on 12. Dec. 2017.
In my opinion, while I think killing mobs in one shot is ridiculous and tedious, it's better to boost the leveling experience by making it even faster. My reasons for that are: 1) 10 more levels added in order to reach end game content, 2) Your rewards for leveling are currently at every 15 levels or so, and 3) mid-levels from each expansion are what I call dead zones, meaning that the areas from the classic 1-60 would be levels 25-45, BC: 63-67, Wrath: 73-77, Cata: 81-85, MoP: 87-89, WoD: 92-98, Legion: 103-108. These "dead zones" as I call them are the levels that take the longest to push through in order to get that next leveling surge to move on to the next expansion. Similar to what Az said in the video, if we can keep the power, but scale the mobs as we level that could help solve a tediousness in the leveling system. My ideas for fixing the leveling would be to either add an exp boost multiplier for every character you have above a certain level range, or bring back old talent t
GrenAcid on 12. Dec. 2017.
We need lv squish, 120lv is joke. Also make mobs a chalange, give them spels like in old wow.
deathlordfgf on 12. Dec. 2017.
Az is casual
nonstopjoliver on 11. Dec. 2017.
I can understand wanting it to remain quick like in live, how it is a means to the end of current expac content, but I am looking forward to this. I will be working on a couple alts, and this would encourage me more to do the allied races.
nonstopjoliver on 11. Dec. 2017.
Heyyyy. Eating and drinking might be a thing again! PTR is running low on mana bc of needing to fire off more.
Nicholas Lezaic on 11. Dec. 2017.
This should help Blizzard sell more level boosts too! Cha-ching!
kwnyupstate on 11. Dec. 2017.
Does this mean old areas will not be a cakewalk for a high level player?
Jamma30 jamma on 11. Dec. 2017.
Give me all my spells at lvl 1 not a 2 button rotation that’s not teaching me my class to many people at end game even today have no idea how to play their class
Mr_FJ on 11. Dec. 2017.
Please do a classic vs live (No xp boosts) first to lvl 10 race :)
Pangaren Monk on 11. Dec. 2017.
PTR change + mobs hit harder = sense of fear That would be nice.
kyotheman69 on 11. Dec. 2017.
you should restart series with no heirloom and see how much you like it, i doubt you will its slow very slow, but that's my opinion
kyotheman69 on 11. Dec. 2017.
well you're leveling far faster in PTR thanks to heirloom and mount, for new player or person doesn't have those its far far slower, if level cap was only 60 i wouldn't mind and have a blast but to think end cap is 120 that's overwhelming especially for some one new
austin berkley on 11. Dec. 2017.
I would prefer to clear whole zones on the quests. esp when i bring new friends into wow and quest with them they always question why we leave the zone before we finish when they ant to finish the story. Line Stonetalon mountains did a really good job with an interactive story with the player and is huge fun where the player feels important and eventually becomes a General in the army.