ScDK on 29. Nov. 2015.
Well, Jesse, this went well until the very last few minutes... XD You
should consider the importance of Warp Harmonization, and how it allows you
to just drop a pylon at the frontlines and instantly throw in
reinforcements where needed.
And the old units are way better than they were for the other two campaigns.
I went into this wanting to try out the Arbiters...and I was not
disappointed. Dragoons, Vanquishers, Wrathwalkers and Carriers, all
underneath an Arbiter's cloaking field, supported by Havocs, moving in a
tight group, fighting off everything thanks to the range buff, stopping all
incoming detectors and protecting the entire group that way. It wasn't
until the very last shard that they managed to destroy the Arbiter(s) I
had, but thanks to Warp Harmonization, just drop in more right next to them
via pylon :D
I may want to test this again and replace Carriers with Tempests and see
how that +2 range works out with them. Really, the only thing limiting you
at that poi