Guilty Light on 14. Oct. 2017.
I'm all for cosmetic loot boxes, especially in F2P games. But, speaking as someone who fell into the trap with a couple games (namely FF:Record Keeper and Brave Exvius), it's hard to see how much money you're throwing at a game or how little it's worth in the long term when you start talking about P2W situations. It's incredibly addicting, not to take any personal responsibility away from my own bad decisions. And I'm an adult who manages their own finances. A kid, even one raised with an allowance for chores and all that, isn't going to have any appreciation for the actual value of a dollar. Also, sometimes when you play games with loot box or 'buff for x hours' mechanics, you can *feel* the way the game was tweaked to make it more punishing if you avoid spending money, whether in drop rates or difficulty or time required, compared to how it'd be if the P2W mechanic wasn't there. And that's a shitty feeling, and part of why I can't find a non-ported-RPG mobile game to play latel